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1. Looking for a PVP Ishtar fit. Open to suggestions - in Ships and Modules [original thread]
This is as good of a fit as it gets if you're in lowsec. If you're in null, go with a MWD. It's a judgement call if you want to swap out a DDA w/ another EANM or hardener. Bling out the reppers as you deem fit. Avoid Geckos as the damage isn't th...
- by Deen Wispa - at 2016.05.19 16:33:07
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2. Gila - in Ships and Modules [original thread]
Can someone post a new fit that's balanced b/w tank and gank and what sort of dps/ehp you are getting? My client isn't working at the moment
- by Deen Wispa - at 2014.06.04 16:09:00
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3. Scythe fleet issue - in Ships and Modules [original thread]
My two favorite fits are; The 650 Arty Scythe for fleet. Fly it as a skirmishing comp with Huginn webs or Bellicose TP and it's great. Kinda like a cheaper Muninn gang. The 3 425s+2 HAMs + large asb is great as a solo brawler. I use it to catch ...
- by Deen Wispa - at 2014.03.23 22:57:00
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4. POCO only high sec? - in Ships and Modules [original thread]
I read an interesting article on how RvB has monopolized POCOs in The Forge region. It was an eye opener. http://themittani.com/features/morning-forge-poco-deregulation-and-rvb I'm curious to hear first hand experience (not speculation) on how ...
- by Deen Wispa - at 2013.12.27 23:28:00
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5. Rapid Heavy Missile Launchers - in Ships and Modules [original thread]
ACE McFACE wrote: Deen Wispa wrote: Perhaps a skill that allows you to bring down the reload time? Each level brings the reload time down by 8 seconds. But yeah, RHML sucks as it is currently is. CCP Rise didn't think this through well eno...
- by Deen Wispa - at 2013.12.12 22:11:00
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6. Rapid Heavy Missile Launchers - in Ships and Modules [original thread]
Perhaps a skill that allows you to bring down the reload time? Each level brings the reload time down by 8 seconds. But yeah, RHML sucks as it is currently is. CCP Rise didn't think this through well enough. Disappointing considering he used to ...
- by Deen Wispa - at 2013.12.11 22:45:00
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7. Rapid Light/heavy launcher = crap - in Ships and Modules [original thread]
Baron' Soontir Fel wrote: So after some trial by fire. RLML Solo Caracals suck. They're really bad. Like die to three T1 frigates bad. Small group/roams... I just finished one. And the RLML caracal is pretty damn bad there too. Imagine 10 Cara...
- by Deen Wispa - at 2013.11.22 10:07:00
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8. RIP RLML Thread - in Ships and Modules [original thread]
40 seconds reload time is poor game design. Now, with that said, the RLM Caracal is still a solid ship provided it's used as support. If your fleet doctrine doesn't rely on the RLM Caracal for primary dps, then you're fine. If it does, develop a...
- by Deen Wispa - at 2013.11.22 09:55:00
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9. Dual box with ishtar - turret based - in Ships and Modules [original thread]
A rails proteus but I would not recommend it for the 6/10. I believe you can do a passive shield tanked Loki but it may need to be pimped
- by Deen Wispa - at 2013.10.29 21:56:00
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10. How's this for a hunting / tackling Arazu? - in Ships and Modules [original thread]
I've been under the impression that most exploration Tengus are 100mn. I see alot of Tengus doing exploration sites in my area but I haven't had the good fortune to kill one yet. It's hard enough trying to enter a DED site and burn room to room wi...
- by Deen Wispa - at 2012.11.07 08:19:00
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11. How's this for a hunting / tackling Arazu? - in Ships and Modules [original thread]
I'm assuming a tripple webbing rapier is to go with this Arazu if you want to tackle a 100mn tengu? Roime wrote: Here's one idea I've been testing, mostly built for tackling 100MN Tengus, but works against many other ships as well: [Arazu, Ar...
- by Deen Wispa - at 2012.11.06 21:46:00
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12. Fleet Issue Typhoon vs. Maelstrom - LVL4 PVE - in Ships and Modules [original thread]
Lord Ryan wrote: Ekcz wrote: Getting to the point where I need to decide which battleship to buy. I would like a Machariel, but they are too expensive for me right now. Just wondering what I should get for running LVL4 missions. Fleet Issue ...
- by Deen Wispa - at 2012.10.10 20:09:00
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13. Are you buying modules in low sec? - in Ships and Modules [original thread]
I live in a very busy system in FW space and I supply a decent amount of mods and rigs for the local market. The local market consist of various militia corporations, local pirate gangs, and FW farmers who need to stock up. I also used to sell all...
- by Deen Wispa - at 2012.10.05 08:11:00
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14. The Huginn - in Ships and Modules [original thread]
Jon Joringer wrote: Every Huginn fit I've ever seen uses autocannons as its primary weapon system (i.e. the one that receives damage mods and that the fit is built around). But the ship is split right down the middle between projectiles and mis...
- by Deen Wispa - at 2012.09.07 21:22:00
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15. The Huginn - in Ships and Modules [original thread]
The Magnificence wrote: Thanks for the advices guys, but i've got an idea, Here's the situation : I'm in trouble I'm against a frigate that is close to me, it has scrambled me and my MWD is off. I'm taking damage and my tank is breaking. Can'...
- by Deen Wispa - at 2012.09.02 09:59:00
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16. Caldari Navy Hookbill: +12 CPU, +7 PG please? - in Ships and Modules [original thread]
Seigfried Hakaari wrote: So, I like the Hookbill. It looks good, it's not terribly slow, and it's not a paper cannon (More like a Granite Spoon). The problem is, you either put Rockets on it and generally suck at everything, or put Light Missil...
- by Deen Wispa - at 2012.06.04 21:41:00
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17. Amarr assault frigates or interceptors? Pvp - in Ships and Modules [original thread]
Gitanmaxx wrote: Im looking to start using t2 frigates since I can easily take the loss of many now. Im not sure which of these two types to focus on. I know next to nothing about either. Can anyone offer me some words of wisdom. I do like the ...
- by Deen Wispa - at 2012.04.30 18:36:00
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18. Building a Ship REplacement Program - in Ships and Modules [original thread]
Super Chair One way to help support a ship replacement program would be to have [u wrote: all[/u] loot picked up in a corp fleet to be given to the FC to be deposited in a corp hangar and later liquidated when loot builds up. My experience in...
- by Deen Wispa - at 2012.04.26 20:18:00
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19. What's wrong with the Navy Vexor? - in Ships and Modules [original thread]
Waylan Yutani wrote: Duchess Starbuckington wrote: Well what exactly does the Navy Vexor do that other ships can't, and better? Attract more fights ? This along with XG is probably the best answer. The VNI can tank alot of damage at a...
- by Deen Wispa - at 2012.04.19 20:45:00
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20. What's wrong with the Navy Vexor? - in Ships and Modules [original thread]
Alot of people don't seem to fly it for pvp and this makes me sad. I only know of a couple people who fly it in Gallente Militia. Most people would rather fly the SFI. Curious to know why you wouldn't fly it? I can see it shining in plex fights...
- by Deen Wispa - at 2012.04.18 14:23:00
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